![]() Server-side calculate mechanic, moving chars, and sending to game client where need to move a sprite, and update positions and so on to end user. Only with server-side communication via network the game client and server begin work. But game client knows nothing about monsters, their logic and so on, everything for clients just a files, and some logic. The game client works know how to display sprites, what will happen when the char will move, know how to display effects and so on, it's everything hidden from our look and we CAN'T manipulate or change it, because it's inside exe very deeply. And server-side must works in pair with client-side.ĪRagexe contains inside LOGIC how to manipulate graphical content and present it to end player. ![]() The game client it's just visual part, you can or can't have this visual part. Look, a game client it's like a fashionable dress weared on human which know french language, if you will wear italian shoes you will not know italian language. etc) be available? Or i have to what for new emulator to use that client? If i replace your "kRO Ragnarok Online Client " with "kRO_FullClient_20180327" (or any late clients), but i still use your emulator with " aRagexe", then will the new content on that client (New mobs, equipments, map.
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